Stone Floor and Wall and Level Model

The stone floor/wall texture that is displayed was made using Photoshop and taken into Substance Alchemist. The stone texture in photoshop was made using the stained glass cutting brush stroke to separate each rock individually.

The stone floor/wall texture that is displayed was made using Photoshop and taken into Substance Alchemist. The stone texture in photoshop was made using the stained glass cutting brush stroke to separate each rock individually.

Each shape was hand-made using the eraser tool. Then I added a bevel and emboss effect to have the rocks appear bumpy. I gave lighting effects that would make it darker and look as if they have been rained and weathered.

Each shape was hand-made using the eraser tool. Then I added a bevel and emboss effect to have the rocks appear bumpy. I gave lighting effects that would make it darker and look as if they have been rained and weathered.

refined inside of Substance Alchemist

refined inside of Substance Alchemist

The environment I was aiming for was a snowing tundra in the woods. That is why you can see small wooden and various debris in the snow. I made this for future scenes that need either a normal stone walkway or a snowy tundra map that looks as if players have been in the area and can involve clues to the player.